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Breakable

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Devlog

  • Some extra data about production
    November 15, 2021 by Bromelee
    well to show you a little more, this is all the data of the game i already show in past devlogs some of those codes, i wanna show you here some others that were implemented in the past devlog. All the... Continue reading
  • Beta completed - simple explanation (Third Lvl, Collectives, save/continue,cinematic and extras or easter eggs)
    November 14, 2021 by Bromelee
    Well the work is complete. First, the save and load is programed but decided to divided the map in parts so each scene represent one leve, for time i cant constantly code the save data in each room an... Continue reading
  • GameOver, Battle, AI and others ideas
    November 13, 2021 by Bromelee
    Well those days was hard to find time to work on this, but here is the second Devlog with many data to explain a little e.e Decided to continue with the GAMEOVER Screen i already have the broken anima... Continue reading
  • The Beginning, idea, mechanics and more (only paper)
    November 10, 2021 by Bromelee
    Well this is the start, like i said in the dashboard, my idea is use a fragile character, and decided to be a porcellaine doll, a thing that is usually manage with so much precaution, with this in min... Continue reading
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