Test #2 (Change Standar Pipeline, Post Processing, Visual Effects, Static Code)


Well in this section the first thing is the big problem found using the HDRP, we got some amazing graphics, but in the movent of coding camera and use of shaders we got the problem, the effects are not affected in this camera mode, even some Efects buy it in the asset store dont apply the shadder to the camera, so take the choice of pass the project to the stantard pipeline and try to get that great light and enviorent resolution and other with some PostProcesing effects.

At the end get a great result getting an equal or similar visualization with the standart pipeline.

This take a lot of time to create and get the result as similar like the HDRP from the test 0.1

 Off course i decide to clean a little the content of the project so it reduce the size of the project and final game (clean unnecesary things, is a good thing, just do it carefully)


And start the production of some visual ideas i have, you are damaged, broken, infected and malfunction so i decided to implement those things to the game.

- The standart animation of the character is walk in one leg while the other is damage (Done in test 0.1)

- Your vision is corrupted by 3 things (broken, bad function and virus infected)

- Your movement is slow, so change some variables to make it go more to the speed of the walk animation.


At the end we got this result

Will be difficult and some annoying to try to get a goo d vision of the things in game.

This was made with some canvas camera images for the broken glass, some free assets for glitch effects, other glitch effect that i bought and some shaking effects to the camera.


And in coding i already create the controller code, this code have the static variables that will represents the objectives of the game, i dont know if this is a good code method but it make it easier to conect some data with many other codes, for example some of those static variables are for part of the visor (virus, malfunction, broke) like bool variables. Until those variables are falses

1- the objects that causes the bad vision still true

2- you can enter to some areas until get or repair your visor

3- cant do some specific things to continue


and well this is all for today, not much to show, the new test is similar of the last one, this one has the effects active and some change for movility.

Hope tomorrow work on the map and more coding aspects


here you can dowload this version of the test

https://www.mediafire.com/file/38oay8vi1931lhf/Forgotten_0.2.zip/file

Files

Forgotten 0.2.zip 22 MB
Jul 08, 2021

Get Forgotten

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